行会2威尼斯
的有关信息介绍如下:打开文件config.ini 把下面的覆盖了 有10亿多 有钱就有经验了嘛 多砍人 多买爵位就ok了 -----------------分界线--------------------- [MOD] //每回合一年,且所有人长一岁。 0:关闭 1:开启 OneYearPerRound = 1 //是否开启转职菜单。 0:关闭 1:开启 ChangeClassMenu = 1 //议会执行间隔的年数。0:关闭(无间隔) n(n>0): 除第一年外,其他每隔n年执行一次。 OfficeSessionDelay = 1 //医院救济计划 0:关闭 1:开启 (对玩家无效) Hospital_Succor = 1 //送货时间 有效范围: 1-24 Hospital_DeliveryTime = 5 //每天支助多少绷带(n>0) Hospital_BandagePerRound = 10 //每天支助多少药瓶(n>0) Hospital_MedicinePerRound = 5 //每天支助多少止痛药(n>0) Hospital_PainKillerPerRound = 2 //首都的额外津贴,随机赠送某种医疗物品(n>0) Hospital_CapitalBonus = 5 [GFX] ScreenWidth= 1024 ScreenHeight= 768 FullScreen = 1 Contrast = 1.0 Brightness = 1.0 BloomEffect = 0 RangeOfSight = 35000 SaveMovie = 0 ScreenShotType = "BMP" // Distance of near ground texturing NearDetailRange = 9000 // Range of the near tree rendering NearWoodRange = 6000 // Bone LOD Distances BoneLOD_0 = 500.0 BoneLOD_1 = 2000.0 BoneLOD_2 = 6000.0 BoneLOD_3 = 8000.0 // Render water reflection WaterReflection = 1 // Frames per second in cloth calculation ClothFPS = 20 // Skips the first n texture SkipMipLevel = 0 // Probability for building outdoor lights to occur 0-100 OutdoorLights = 50 // Enable or disable character shadows CharacterShadows = 0 // Skips the first n LOD for buildings SkipBuildingLOD = 0 // Triggers n Resource Update Checks for each frame. Dev only ResourceUpdates = 0 OverallQuality = 2 SkipBuildingLOD = 1 VegetationRange = 0.5f MipMapLODBias = -0.5 OceanShader = 1 [GAME] // Use the start menu (0:no 1:on (default) ) UseStartMenu = 1 // Use the character creation (0:no 1:on (default) ) UseCharacterCreation = 1 // Show the splash screen at programm startup (0:no 1:on (default) ) SplashScreen = 0 // Show Loading screen (0:no 1:on (default) ) LoadingScreen = 1 // enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini - // no gameplay will be possible MeasureRendering = 0 // define the campaign for use at the start screens (menu/splash/charactercreation) CharacterCreation = "_Startup" // Language for localization Language = "english" // cart size at the beginning of the game (0:small(default) 1:middle 2:large) CartSize = 1 // CameraIndoorSpeed : Set the movement speed of the indoor camera // this switch is for indoor scroll-camera-mode only CameraIndoorSpeed = 800 // CameraDefaultRotate : Set the default outdoor behavior of the camera // 0 : rotate and act about the viewport (viewport-camera mode) // 1 : rotate and act about the camera position (fixed-camera mode) CameraDefaultRotate = 0 // CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera // this switch is for fixed and viewport-camera mode CameraMinPitch = 25 CameraMaxPitch = 65 // CameraMinHeight / CameraMaxHeight : define the min and max height for the camera // this switch is for fixed and viewport-camera mode CameraMinHeight = 800 CameraMaxHeight = 4500 // CameraStartHeight : define the start height for the camera // this switch is for fixed and viewport-camera mode CameraStartHeight = 2000 // CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height // this switch is for fixed-mode only CameraFixedMinDistance = 500 CameraFixedMaxDistance = 2500 // CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight. // A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve // this switch is for fixed-mode only CameraCurveFactor = 0.25 // CameraFixedHeight : Enables or disable fixed camera height over the terrain // this switch is for viewport-mode only CameraFixedHeight = 0 // Offset (over ground) to which the camera looks // this switch is for viewport-mode only CameraViewHeight = 180 // CameraViewOffset : set's a distance offset to the viewport-object // this switch is for viewport-mode only CameraViewOffset = 100 CameraSteps = 12 CameraMinSpeed = 2 CameraMaxSpeed = 10 CameraMouseZoomY = 10 Campaign = "_Endless" [OPTIONS] // sets the playersim should always run (default 0: no(1: on)) AlwaysRun = 1 //sets the camera scrolling speed ScrollSpeed = 0.5 //sets the game simulation speed GameSpeed = 0.0 //sets the mouse movement speed MouseSpeed = 1.0 //sets camera path length CameraPath = 1.0 //enables mouse help MouseHelp = 1 //enables tipps and tricks TipsTricks = 1 //enables auto save AutoSave = 0 // distance of objects near camera to begin fade out CameraObjectFade = 500 MissionDifficulty = 2.000000 OpponentDifficulty = 2.000000 PlayerCount = 6.000000 [UserConfig] m_Gender = 1.000000 [SFX] NoSound = 0 master_volume=1.0 athmo_music_volume=0.35 athmo_sfx_volume=0.6 speech_volume=1.0 music_prob=1.0 [GUI] // dialog speed in seconds per char (0.05 (default)) DialogSpeed = 0.05 // minimal dialog time, a dialog will at least display for this timespan MinDialogTime = 2.0 // dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default)) InteractiveDialogSpeedModifier = 4 BorderScrolling = 1 ScrollSpeed = 0.5 // enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled) DynamicMeasures = 0 [INIT-PLAYER-0] HasResidence = 3 Workshops = 3 Money = 999999999 Married = 3 [INIT-AI-0] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 1 Married = 0 [INIT-PLAYER-1] HasResidence = 1 Workshops = 0 Money = 6000 Married = 0 [INIT-AI-1] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 4000 Married = 0 [INIT-PLAYER-2] HasResidence = 1 Workshops = 0 Money = 1 Married = 0 [INIT-AI-2] InitDelay = 0 HasResidence = 1 Workshops = 1 Money = 1 Married = 0 [INIT-PLAYER-3] HasResidence = 1 Workshops = 0 Money = 3000 Married = 0 [INIT-AI-3] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 5000 Married = 1 [INIT-PLAYER-4] HasResidence = 1 Workshops = 0 Money = 2500 Married = 0 [INIT-AI-4] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 6000 Married = 1 Childs = 2 [ENDLESS] World="addon.wld" [NETWORK] // ATTENTION: this settings are only valid, if you have selected "_Network" as campaign World="addon.wld" //Specifies whether the synclogger is used when playing a multiplayer game UseSyncLogger = 1 //specifies whether sync errors are fatal AsyncFatal = 1 NAT="85.214.65.50:15666"